![]() I haven't had much chance to look further into it.Ī possible solution may be to revert the change (unknown side affects, but seems most correct) or perhaps only reset the timer once per station visit instead of every possible loading loop. For example, a lime kiln supplied with 100 tonnes of stone will generate 50 tonnes of output 25 tonnes of farming supplies and 25 tonnes of chemicals. However, this is so old it may not be applicable any more. Possibly if the algorithm is fixed there's some kind of chicken & egg situation with station rating and therefore cargo loading. Easy Station Rating Override Changes station rating to 100 (for each cargo), or depending on cargo amount waiting (customizable). That commit was a fix for two issues #1139, #1143 which suggests that cargo rating and thus cargo delivery to stations was not working properly but I don't know all the details. I believe the issue is caused by 8ef0cbb which resets the days_since_pickup (renamed since to time_since_pickup) for a cargo regardless of whether the cargo was picked up or not. This also happens if a very long train enters a very short station, so that the vehicle will be delayed a long time. This can be seen more clearly by setting a long timetable wait time for the vehicle, so that it is still waiting long after it is full. Actual resultĪ vehicle waiting at a station will reset the time since pickup despite not actually loading. Close dialogs by dragging them to the screen edge. Scroll the map with two fingers, when you are building roads or stations. Online multiplayer games are available, as well as a single-player against computer. Expected resultĬargo age rating should be affected only if cargo is picked up. Transport tycoon business simulation game. if station rating is 49, there is a 1 chance, at 25 rating there is a 50 chance, and at 0 station rating there is a 100 chance. It leaves more room for houses to grow.Master-g21d9e87b4, but affects any version for about 12 years. Industrial Stations Renewal (ISR) v0.8.2 for TTDPatch & OpenTTD 1.1.5 or older v1.0.0 for OpenTTD 1.20 or greater Industrial Stations Renewal 1.0.2 - Bridgeable (for use w/ JGR Patch Pack) Container Freight Station & Harbor (superseded by ISR) Industrial Stations 0.98 (superseded by ISR) Jezulkims Station Set Korean Stations Korean Elevated. Station has rating less than 50 AND has more than 0 units of cargo waiting, happening with RANDOM PROBABILITY proportional to the station rating. also it's a good idea to move (large) train stations as far away from the city center as possible. Won't go into detail here but if you want to know more take a look here: the road layout plays a big part in how fast your city expands. the delivery has to be as smooth as possible, delivering double the needed ammount in 1 month, and nothing the next is useless ![]() There is also a 'Toggle Console' option in the help menu. on the layoutGermany and Austria (but not Switzerland) German keyboard it is TWICE). On some layout international keyboards the symbol may differ (e.g. ![]() You would not be the first one to accidentally destroy roads or houses used by an opponent that might get a bit upset.įor the growing of the town part: except for the amount of pax/mail you deliver there are also 3 other things to consider: Open the console with the tilde key (), located to the left of 1 on the main keyboard. ![]() Be careful with that blowing trees up trick though. When you are filling your cargo lines with trains, do you prefer to have a train waiting at the station at all times to maximize station rating, or Press J to jump to the feed. Indeed advertising campaigns and statues only influence station rating, not town rating.
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